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an explainer on the mathematics of chance

Mathematics · Updated 17 August 2026

Probability, odds and expected value

Three ways of writing the same thing, and one calculation that connects them to money.

A zero to one scale with the probabilities one sixth and one half marked
Every price quoted anywhere in gambling is a claim about a point on this scale.

Probability as a long-run frequency

For games of chance the useful definition of probability is the proportion of times an outcome would occur if the game were repeated indefinitely under identical conditions. A fair die shows a four in one sixth of rolls. This is a statement about the whole imagined sequence, not about the next roll, and it is the reason probability can be so accurate about a million spins and so useless about one.

Where outcomes are equally likely, the probability is a counting exercise: favourable cases divided by total cases. Most of the mathematics of gambling is therefore careful counting rather than advanced analysis. Two dice have 36 ordered outcomes, a deck has 52 cards and 2,598,960 five-card hands, a 6-from-49 draw has 13,983,816 selections. Once the count is right, everything else follows.

Odds are the same number in another costume

Fractional odds of 5 to 1 mean five losing cases for each winning case: probability 1/6. Decimal odds of 6.00 mean six units returned for one staked, stake included: again 1/6. Moneyline odds of +500 mean 500 won on a stake of 100. To convert decimal odds to an implied probability, divide one by the decimal. To convert fractional odds a to b, the implied probability is b/(a+b).

The same chance written four ways
ProbabilityFractionalDecimalImplied from decimal
1/21 to 12.001/2.00 = 50.0%
1/32 to 13.001/3.00 = 33.3%
1/65 to 16.001/6.00 = 16.7%
1/3736 to 137.001/37.00 = 2.7%
18/3719 to 182.05561/2.0556 = 48.6%

Expected value

Expected value is the average result of a bet weighted by how often each result occurs. Multiply each possible return by its probability and add. On a fair die paying 5 to 1 on a chosen face, the calculation is (1/6 x 6) + (5/6 x 0) = 1, so the bet is exactly fair: on average a unit staked returns a unit. Reduce the payout to 4 to 1 and the expectation becomes (1/6 x 5) = 0.8333, an edge of 16.67 per cent.

Expected value is additive. The expectation of a hundred bets is a hundred times the expectation of one, regardless of how the bets are arranged, staked or ordered. This is why staking systems cannot change the arithmetic. Doubling after a loss alters the shape of the outcome distribution -- many small wins, occasional very large losses -- but the sum of expectations is unchanged, because each individual bet still returns less than it costs.

Independence and its exceptions

Dice, wheels and number generators are independent from trial to trial: the sample space resets completely. Cards dealt from a shoe are not, because removing a card changes what remains. That distinction is the whole reason some card games admit skill and reel games do not. Where trials are independent, no observation of the past carries information about the future; where they are dependent, it can.

What this does not tell you

These calculations assume the stated rules hold and that the randomising device behaves as described. They describe averages over long sequences, not the result of any single play.

How these guides are worked out

Every figure on this site is derived from the stated rules of the game it describes, using elementary probability, and the arithmetic is printed beside the result so that a reader can check it. No gambling company, product or offer is named, rated or linked anywhere on the site, and nothing here is certified or assessed. These guides explain how the games work and why the arithmetic favours whoever sets the terms; they do not explain how to play, and they treat gambling as a subject rather than an activity to take up.

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